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3D Avatar and Scene Interaction, Visualization, and Rendering
In this project, we aim to develop a visualization tool designed for rendering and interacting with 3D human motion and scenes.
Keywords: Computer Graphics, Computer Vision, Visualization, Rendering, Interaction, Human Motion
With the rapid advancements in Virtual Reality (VR), Augmented Reality (AR), and digital human technologies, the need for a visualization tool capable of rendering fast, high-quality human motion and scenes has become increasingly critical. Our project is dedicated to developing a visualization tool that leverages existing graphics tools and game engine capabilities to support real-time character animation and motion capture.
With the rapid advancements in Virtual Reality (VR), Augmented Reality (AR), and digital human technologies, the need for a visualization tool capable of rendering fast, high-quality human motion and scenes has become increasingly critical. Our project is dedicated to developing a visualization tool that leverages existing graphics tools and game engine capabilities to support real-time character animation and motion capture.
In this project, we aim to develop a visualization tool designed for rendering and interacting with 3D human motion and scenes to support real-time character animation and motion capture.
**Requirements**
- Fluent programming skills in Python.
- Basic knowledge of character animation and rendering.
- Experience with 3D visualization tools (e.g., Open3D, Blender, Maya).
- Experience with 3D game engines (e.g, Unity, Unreal Engine) is a plus.
- Experience with 3D human models (e.g., SMPL, BVH) is a plus.
In this project, we aim to develop a visualization tool designed for rendering and interacting with 3D human motion and scenes to support real-time character animation and motion capture.
**Requirements**
- Fluent programming skills in Python. - Basic knowledge of character animation and rendering. - Experience with 3D visualization tools (e.g., Open3D, Blender, Maya). - Experience with 3D game engines (e.g, Unity, Unreal Engine) is a plus. - Experience with 3D human models (e.g., SMPL, BVH) is a plus.